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The latest funding rounds from the UK tech ecosystem. Updated 28 August 2026.

Announcements

6,191

Total raised

£161B

disclosed amounts

This month

£621M

raised so far

Seed

Startup Funding Club and the London Co-Investment Fund have led a seed round into Sceenic to support its international expansion.

"Sceenic reflects what BT Sport is all about – which is bringing our audiences into our content, driving engagement and being a broadcaster that speaks with our fans."
— Jamie Hindhaugh
Seed
£1.5M

The funding round includes backing from a Henley Business Angels member.

"We are extremely grateful for the support from Henley Business Angels at this stage of our development. The potential market for our QRNG technology could be trillions of connected devices given the need for portable, cost efficient, fast and robust hardware security that does not currently exist in the market today. This need will only become more pronounced with the emergence of 5G and further proliferation of IoT connected devices – driven by what we call the need for hardware security by default."
— Justin Roberts, Chief Commercial Officer
Grant
£790K

The funding will support a consortium project developing open source software for the UK healthcare sector.

"We’re thrilled to have been given the opportunity by Innovate UK to prove that professional open source is the only viable solution to the NHS’s complex software needs. Innovate UK understood that we have ambitious aims to transform the NHS’s approach to digital technology, helping to create software that is the perfect clinical fit for today and adaptable for tomorrow saving lives and money simultaneously."
— Stuart Mackintosh, CEO
Series A
£9.1M

Intel Capital led the Series A round with backing from Lauder Partners and Wargaming Group to support recruitment and product development.

"Audiences around the world are increasingly hungry for the richest and most graphically complex content to be streamed instantly. The current approach of deploying GPUs in the cloud to deliver compressed video, whether for playing games or any other high-fidelity application, is eye-wateringly expensive and just does not scale. It’s why cloud gaming remains the hardest of streaming problems to solve; anyone can stream games, but the business of streaming is broken."
— Bruce Grove, Co-founder and CEO